Tiger Leader

Tiger Leader

Produket er dessverre helt ute av sortimentet mitt, og kommer (sannsynligvis) aldri igjen. Jeg beklager!
  • The World War II Ground Combat Solitaire Strategy Game
  • Et spill for 1 spiller
  • Regler på: engelsk

Produktbeskrivelse

Spill-beskrivelsen er dessverre ikke oversatt til norsk ennå. Spillet er på engelsk, og jeg vil derfor oppfordre deg til å lese den engelske spill-beskrivelsen nedenfor og ta en titt på bildene til venstre.

Solitaire Tank Combat

Tiger Leader follows in the tradition of Hornet Leader and Thunderbolt-Apache Leader but takes those game systems down in to the mud and in to a whole new time period - World War II!

In Tiger Leader, you'll be in command of a German Kampfgruppe of tanks, armored cars, trucks, halftracks and supporting infantry. Your Kampfruppe may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions.

Tiger Leader features 7 historical campaigns and 1 hypothetical campaign (Operation Sea Lion) which can be played as individual campaigns or linked to form 1 huge mega campaign which follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.

A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?